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Kerbal Space Program
1.12.4
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This class is a UI Control for the Inventory and slots. More...
Public Attributes | |
| int | columnCount = 3 |
| Custom column count for the inventory. More... | |
| List< string > | inventoryItems |
| inventory item reference by name More... | |
| ModuleInventoryPart | inventoryPart |
| Inventory PartModule instance reference for this UI inventory. More... | |
| UIPartActionInventory | pawInventory |
| Inventory UI class instance using this grid (the one that constructs the inventory and slots.) More... | |
| bool | updateSlotItems = false |
| A bool for the inventory to know when to update the slot items. More... | |
Public Attributes inherited from UI_Control | |
| UI_Scene | affectSymCounterparts = UI_Scene.Editor |
| bool | controlEnabled = true |
| Callback< BaseField, object > | onFieldChanged = null |
| Callback< BaseField, object > | onSymmetryFieldChanged = null |
| UIPartActionItem | partActionItem = null |
| bool | requireFullControl = false |
| Does this require full, not just partial, control? More... | |
| UI_Scene | scene = UI_Scene.All |
| bool | suppressEditorShipModified = false |
Additional Inherited Members | |
Public Member Functions inherited from UI_Control | |
| virtual void | Load (ConfigNode node, object host) |
| virtual void | Save (ConfigNode node, object host) |
| void | SetSceneVisibility (UI_Scene scene, bool state) |
| void | Setup (BaseField field) |
Static Protected Member Functions inherited from UI_Control | |
| static bool | ParseEnabled (out bool value, ConfigNode node, string valueName, string FieldUIControlName) |
| static bool | ParseFloat (out float value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
| static bool | ParseString (out string value, ConfigNode node, string valueName, string FieldUIControlName, string errorNoValue) |
Protected Attributes inherited from UI_Control | |
| BaseField | field |
This class is a UI Control for the Inventory and slots.
| int UI_Grid.columnCount = 3 |
Custom column count for the inventory.
| List<string> UI_Grid.inventoryItems |
inventory item reference by name
| ModuleInventoryPart UI_Grid.inventoryPart |
Inventory PartModule instance reference for this UI inventory.
| UIPartActionInventory UI_Grid.pawInventory |
Inventory UI class instance using this grid (the one that constructs the inventory and slots.)
| bool UI_Grid.updateSlotItems = false |
A bool for the inventory to know when to update the slot items.
1.8.7