|
| UIPartActionVariantButton | AddVariantButton (int entryIndex, string hexPrimaryColor, string hexSecondaryColor) |
| |
| void | OnButtonNext () |
| |
| void | OnButtonPressed (int newIndex) |
| |
| void | OnButtonPrev () |
| |
| void | RefreshVariantButtons () |
| |
| void | ResetButtonOverText () |
| |
| void | SetButtonOverText (int entryIndex) |
| |
| override void | Setup (UIPartActionWindow window, Part part, PartModule partModule, UI_Scene scene, UI_Control control, BaseField field) |
| | Setup UI Element. More...
|
| |
| override void | UpdateItem () |
| |
| bool | CheckInRange () |
| | Checks if the field is within range from the active vessel. More...
|
| |
| override bool | IsItemValid () |
| |
| virtual void | AddInputFieldLock (string val) |
| |
| virtual void | RemoveInputfieldLock () |
| |
| void | SetupItem (UIPartActionWindow window, Part part, PartModule partModule, UI_Scene scene, UI_Control control) |
| |
| UIPartActionVariantButton UIPartActionVariantSelector.AddVariantButton |
( |
int |
entryIndex, |
|
|
string |
hexPrimaryColor, |
|
|
string |
hexSecondaryColor |
|
) |
| |
|
inline |
| void UIPartActionVariantSelector.OnButtonNext |
( |
| ) |
|
|
inline |
| void UIPartActionVariantSelector.OnButtonPressed |
( |
int |
newIndex | ) |
|
|
inline |
| void UIPartActionVariantSelector.OnButtonPrev |
( |
| ) |
|
|
inline |
| void UIPartActionVariantSelector.RefreshVariantButtons |
( |
| ) |
|
|
inline |
| void UIPartActionVariantSelector.ResetButtonOverText |
( |
| ) |
|
|
inline |
| void UIPartActionVariantSelector.SetButtonOverText |
( |
int |
entryIndex | ) |
|
|
inline |
| override void UIPartActionVariantSelector.UpdateItem |
( |
| ) |
|
|
inlinevirtual |
| Button UIPartActionVariantSelector.buttonNext |
| Button UIPartActionVariantSelector.buttonPrevious |
| GameObject UIPartActionVariantSelector.prefabVariantButton |
| ScrollRect UIPartActionVariantSelector.scrollMain |
The documentation for this class was generated from the following file: