| Vector4 UnderwaterFog.camVectorDir |
| Vector4 UnderwaterFog.camVectorPos |
| bool UnderwaterFog.foundAfg = false |
| bool UnderwaterFog.fxOn = true |
| bool UnderwaterFog.isPQS = false |
| bool UnderwaterFog.isScaled = false |
| float UnderwaterFog.lastAlt = 0f |
| int UnderwaterFog.ShaderGlobal_UnderwaterAlbedoDistanceScalar |
|
protected |
| int UnderwaterFog.ShaderGlobal_UnderwaterAlphaDistanceScalar |
|
protected |
| int UnderwaterFog.ShaderGlobal_UnderwaterFogColor |
|
protected |
| int UnderwaterFog.ShaderGlobal_UnderwaterMaxAlbedoFog |
|
protected |
| int UnderwaterFog.ShaderGlobal_UnderwaterMaxAlphaFog |
|
protected |
| int UnderwaterFog.ShaderGlobal_UnderwaterMinAlphaFogDistance |
|
protected |
| int UnderwaterFog.ShaderGlobalCamVectorDir |
|
protected |
| int UnderwaterFog.ShaderGlobalCamVectorPos |
|
protected |
The documentation for this class was generated from the following file: