| void Upgradeables.UpgradeableObject.Awake |
( |
| ) |
|
|
inline |
| void Upgradeables.UpgradeableObject.ClearID |
( |
| ) |
|
|
inline |
| void Upgradeables.UpgradeableObject.CompileAssets |
( |
| ) |
|
|
inline |
| void Upgradeables.UpgradeableObject.CompileID |
( |
| ) |
|
|
inline |
| void Upgradeables.UpgradeableObject.Despawn |
( |
int |
lvl | ) |
|
|
inline |
| void Upgradeables.UpgradeableObject.Despawn |
( |
UpgradeLevel |
lvl | ) |
|
|
inline |
| abstract void Upgradeables.UpgradeableObject.OnAwake |
( |
| ) |
|
|
protectedpure virtual |
| void Upgradeables.UpgradeableObject.OnDestroy |
( |
| ) |
|
|
inline |
| void Upgradeables.UpgradeableObject.OnGameSceneSwitchRequested |
( |
GameEvents.FromToAction< GameScenes, GameScenes > |
action | ) |
|
|
inline |
| abstract void Upgradeables.UpgradeableObject.OnOnDestroy |
( |
| ) |
|
|
protectedpure virtual |
| abstract void Upgradeables.UpgradeableObject.OnStart |
( |
| ) |
|
|
protectedpure virtual |
| void Upgradeables.UpgradeableObject.setLevel |
( |
int |
lvl | ) |
|
|
inline |
| virtual void Upgradeables.UpgradeableObject.SetLevel |
( |
int |
lvl | ) |
|
|
inlinevirtual |
| void Upgradeables.UpgradeableObject.SetupLevels |
( |
| ) |
|
|
inline |
| void Upgradeables.UpgradeableObject.Start |
( |
| ) |
|
|
inline |
| int Upgradeables.UpgradeableObject.facilityLevel |
|
protected |
| Transform Upgradeables.UpgradeableObject.facilityTransform |
|
protected |
| string Upgradeables.UpgradeableObject.id |
| bool Upgradeables.UpgradeableObject.preCompiledId |
|
protected |
| bool Upgradeables.UpgradeableObject.setup |
|
protected |
| UpgradeLevel [] Upgradeables.UpgradeableObject.upgradeLevels |
|
protected |
| int Upgradeables.UpgradeableObject.FacilityLevel |
|
get |
| Transform Upgradeables.UpgradeableObject.FacilityTransform |
|
getset |
| int Upgradeables.UpgradeableObject.MaxLevel |
|
get |
| UpgradeLevel [] Upgradeables.UpgradeableObject.UpgradeLevels |
|
getset |
The documentation for this class was generated from the following file: