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| static string | CreateApplicationPath (string relativePath) |
| | Returns a filepath string that points to the game's root folder (regardless of platform) More...
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| static string | PathCombine (string a, string b) |
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| static string | StripExtension (string filename, string extension) |
| | Strips an extension, sans point, from a file name More...
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| Enumerator |
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| Parts |
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| Internals |
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| GameData |
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| Enumerator |
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| Unknown |
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| Config |
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| Texture |
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| Model |
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| Audio |
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| Assembly |
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| AssetBundle |
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| bool UrlDir.ConfigExists |
( |
string |
url | ) |
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inline |
| static string UrlDir.CreateApplicationPath |
( |
string |
relativePath | ) |
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inlinestatic |
Returns a filepath string that points to the game's root folder (regardless of platform)
| UrlDir UrlDir.CreateDirectory |
( |
string |
urlDir | ) |
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inline |
| bool UrlDir.DirectoryExists |
( |
string |
url | ) |
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inline |
| bool UrlDir.FileExists |
( |
string |
url | ) |
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inline |
| IEnumerable<UrlConfig> UrlDir.GetConfigs |
( |
string |
typeName, |
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bool |
recursive = true |
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) |
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inline |
Enumerates through all configs of a given type name
- Parameters
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- Returns
| IEnumerable<UrlConfig> UrlDir.GetConfigs |
( |
string |
typeName, |
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string |
name, |
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bool |
recursive = true |
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) |
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inline |
Enumerates through all configs of a given type name and name name
- Parameters
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- Returns
| UrlDir UrlDir.GetDirectory |
( |
string |
url | ) |
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inline |
| UrlFile UrlDir.GetFile |
( |
string |
url | ) |
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inline |
Enumerates through files of a given type
- Parameters
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- Returns
| static string UrlDir.PathCombine |
( |
string |
a, |
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string |
b |
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) |
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inlinestatic |
| static string UrlDir.StripExtension |
( |
string |
filename, |
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string |
extension |
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) |
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inlinestatic |
Strips an extension, sans point, from a file name
- Parameters
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- Returns
| const string UrlDir.configExtension = "cfg" |
| IEnumerable<UrlFile> UrlDir.AllConfigFiles |
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get |
Enumerates all config files recursively
Enumerates through all configs
| IEnumerable<UrlDir> UrlDir.AllDirectories |
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get |
Enumerates all directories recursively
| IEnumerable<UrlFile> UrlDir.AllFiles |
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get |
Enumerates all files WHICH ARE NOT CONFIGS recursively
| string UrlDir.ApplicationRootPath |
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staticget |
Returns a filepath string that points to the game's root folder (regardless of platform)
The documentation for this class was generated from the following file: