| float VFXSequencer.SequenceFX.GetFXDuration |
( |
| ) |
|
|
inline |
| float VFXSequencer.SequenceFX.getSubFXHierarchyDuration |
( |
ParticleSystem |
ps, |
|
|
float |
d |
|
) |
| |
|
inline |
| void VFXSequencer.SequenceFX.Play |
( |
| ) |
|
|
inline |
| AudioClip VFXSequencer.SequenceFX.audioFx |
| AudioSource VFXSequencer.SequenceFX.audioSource |
| ParticleSystem VFXSequencer.SequenceFX.particleSystem |
| float VFXSequencer.SequenceFX.pitchVariance = 0f |
| float VFXSequencer.SequenceFX.scheduled = 0f |
| float VFXSequencer.SequenceFX.startTime = 0f |
| float VFXSequencer.SequenceFX.startTimeVariation = 0f |
The documentation for this class was generated from the following file: