| void VehiclePhysics.VPDynamicSuspension.AdjustNow |
( |
| ) |
|
|
inline |
| override int VehiclePhysics.VPDynamicSuspension.GetUpdateOrder |
( |
| ) |
|
|
inlinevirtual |
| override void VehiclePhysics.VPDynamicSuspension.OnEnableVehicle |
( |
| ) |
|
|
inlinevirtual |
| override void VehiclePhysics.VPDynamicSuspension.UpdateVehicleSuspension |
( |
| ) |
|
|
inlinevirtual |
| int [] VehiclePhysics.VPDynamicSuspension.axles = new int[0] |
| float VehiclePhysics.VPDynamicSuspension.changeRate = 1.0f |
| bool VehiclePhysics.VPDynamicSuspension.debugLabels = false |
| bool VehiclePhysics.VPDynamicSuspension.disableSuspensionUpdates = false |
| float VehiclePhysics.VPDynamicSuspension.fastUpdateInterval = 1.0f |
| bool VehiclePhysics.VPDynamicSuspension.ignoreEngineState = false |
| float VehiclePhysics.VPDynamicSuspension.inhibitWheelSleepFactor = 0.5f |
| float VehiclePhysics.VPDynamicSuspension.maxSpringRate = 200000.0f |
| float VehiclePhysics.VPDynamicSuspension.minSpringRate = 40000.0f |
| float VehiclePhysics.VPDynamicSuspension.slowUpdateInterval = 60.0f |
| float VehiclePhysics.VPDynamicSuspension.suspensionDistance = 0.25f |
| float VehiclePhysics.VPDynamicSuspension.targetCompression = 0.5f |
The documentation for this class was generated from the following file: