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| int | AddMark (Vector3 pos, Vector3 normal, float pressureRatio, float skidRatio, float width, int lastIndex) |
| |
| void | Clear () |
| |
| Enumerator |
|---|
| PressureAndSkid |
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| PressureOnly |
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| int VehiclePhysics.VPGroundMarksRenderer.AddMark |
( |
Vector3 |
pos, |
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Vector3 |
normal, |
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float |
pressureRatio, |
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float |
skidRatio, |
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float |
width, |
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int |
lastIndex |
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) |
| |
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inline |
| void VehiclePhysics.VPGroundMarksRenderer.Clear |
( |
| ) |
|
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inline |
| float VehiclePhysics.VPGroundMarksRenderer.fadeOutRange = 0.5f |
| float VehiclePhysics.VPGroundMarksRenderer.groundOffset = 0.02f |
| Material VehiclePhysics.VPGroundMarksRenderer.material |
| int VehiclePhysics.VPGroundMarksRenderer.maxMarks = 1024 |
| float VehiclePhysics.VPGroundMarksRenderer.minDistance = 0.1f |
| Mode VehiclePhysics.VPGroundMarksRenderer.mode = Mode.PressureAndSkid |
| float VehiclePhysics.VPGroundMarksRenderer.pressureBoost = 0.0f |
| float VehiclePhysics.VPGroundMarksRenderer.textureOffsetY = 0.05f |
The documentation for this class was generated from the following file: