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int | AddMark (Vector3 pos, Vector3 normal, float pressureRatio, float skidRatio, float width, int lastIndex) |
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void | Clear () |
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Enumerator |
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PressureAndSkid |
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PressureOnly |
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int VehiclePhysics.VPGroundMarksRenderer.AddMark |
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Vector3 |
pos, |
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Vector3 |
normal, |
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float |
pressureRatio, |
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float |
skidRatio, |
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float |
width, |
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int |
lastIndex |
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) |
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inline |
void VehiclePhysics.VPGroundMarksRenderer.Clear |
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inline |
float VehiclePhysics.VPGroundMarksRenderer.fadeOutRange = 0.5f |
float VehiclePhysics.VPGroundMarksRenderer.groundOffset = 0.02f |
Material VehiclePhysics.VPGroundMarksRenderer.material |
int VehiclePhysics.VPGroundMarksRenderer.maxMarks = 1024 |
float VehiclePhysics.VPGroundMarksRenderer.minDistance = 0.1f |
Mode VehiclePhysics.VPGroundMarksRenderer.mode = Mode.PressureAndSkid |
float VehiclePhysics.VPGroundMarksRenderer.pressureBoost = 0.0f |
float VehiclePhysics.VPGroundMarksRenderer.textureOffsetY = 0.05f |
The documentation for this class was generated from the following file: