| override void VehiclePhysics.VPVisualEffects.FixedUpdateVehicle |
( |
| ) |
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|
inlinevirtual |
| override void VehiclePhysics.VPVisualEffects.UpdateVehicle |
( |
| ) |
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|
inlinevirtual |
| GameObject [] VehiclePhysics.VPVisualEffects.brakeLightsOff = new GameObject[0] |
| GameObject [] VehiclePhysics.VPVisualEffects.brakeLightsOn = new GameObject[0] |
| GameObject [] VehiclePhysics.VPVisualEffects.dashboardOff = new GameObject[0] |
| GameObject [] VehiclePhysics.VPVisualEffects.dashboardOn = new GameObject[0] |
| float VehiclePhysics.VPVisualEffects.degreesOfRotation = 420.0f |
| GameObject VehiclePhysics.VPVisualEffects.handbrakeLightsOff |
| GameObject VehiclePhysics.VPVisualEffects.handbrakeLightsOn |
| bool VehiclePhysics.VPVisualEffects.headLightsEnabled = false |
| GameObject [] VehiclePhysics.VPVisualEffects.headLightsOff = new GameObject[0] |
| GameObject [] VehiclePhysics.VPVisualEffects.headLightsOn = new GameObject[0] |
| KeyCode VehiclePhysics.VPVisualEffects.headLightsToggleKey = KeyCode.L |
| GameObject [] VehiclePhysics.VPVisualEffects.reverseLightsOff = new GameObject[0] |
| GameObject [] VehiclePhysics.VPVisualEffects.reverseLightsOn = new GameObject[0] |
| Transform VehiclePhysics.VPVisualEffects.rpmGauge |
| float VehiclePhysics.VPVisualEffects.rpmMax = 7000.0f |
| float VehiclePhysics.VPVisualEffects.rpmMaxAngle = -270.0f |
| float VehiclePhysics.VPVisualEffects.rpmMinAngle = 0.0f |
| Transform VehiclePhysics.VPVisualEffects.speedGauge |
| float VehiclePhysics.VPVisualEffects.speedMaxAngle = -270.0f |
| float VehiclePhysics.VPVisualEffects.speedMaxKph = 220.0f |
| float VehiclePhysics.VPVisualEffects.speedMinAngle = 0.0f |
| GameObject VehiclePhysics.VPVisualEffects.stalledLightsOff |
| GameObject VehiclePhysics.VPVisualEffects.stalledLightsOn |
| Transform VehiclePhysics.VPVisualEffects.steeringWheel |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Components/VPVisualEffects.cs