|
| float | angularPosition [get, set] |
| |
| float | angularVelocity [get, set] |
| |
| Transform | cachedTransform [get] |
| |
| bool | canSleep [get, set] |
| |
| float | effectiveSpringRate [get] |
| |
| bool | hidden [get, set] |
| |
| float | lastRuntimeDamperRate [get, set] |
| |
| float | lastRuntimeSpringRate [get, set] |
| |
| float | lastRuntimeSuspensionTravel [get, set] |
| |
| float | runtimeDamperRate [get, set] |
| |
| float | runtimeExtraDownforce [get, set] |
| |
| float | runtimeSpringRate [get, set] |
| |
| float | runtimeSuspensionTravel [get, set] |
| |
| float | steerAngle [get, set] |
| |
| bool | visualGrounded [get, set] |
| |
| RaycastHit | visualHit [get] |
| |
| VehicleBase | vehicle [get, set] |
| |
| void VehiclePhysics.VPWheelCollider.AdjustToWheelMesh |
( |
| ) |
|
|
inline |
| void VehiclePhysics.VPWheelCollider.ApplyForce |
( |
Vector3 |
force, |
|
|
Vector3 |
position, |
|
|
Rigidbody |
otherRb |
|
) |
| |
|
inline |
| override void VehiclePhysics.VPWheelCollider.FixedUpdateVehicle |
( |
| ) |
|
|
inlinevirtual |
| float VehiclePhysics.VPWheelCollider.GetContactDepth |
( |
Vector3 |
contactPoint, |
|
|
float |
suspensionTravel |
|
) |
| |
|
inline |
| bool VehiclePhysics.VPWheelCollider.GetGroundHit |
( |
out WheelHit |
hit | ) |
|
|
inline |
| Vector3 VehiclePhysics.VPWheelCollider.GetTangentVelocity |
( |
Vector3 |
contactPoint, |
|
|
Vector3 |
surfaceNormal, |
|
|
Rigidbody |
surfaceRigidbody |
|
) |
| |
|
inline |
| override int VehiclePhysics.VPWheelCollider.GetUpdateOrder |
( |
| ) |
|
|
inlinevirtual |
| WheelCollider VehiclePhysics.VPWheelCollider.GetWheelCollider |
( |
| ) |
|
|
inline |
| override void VehiclePhysics.VPWheelCollider.OnDisableComponent |
( |
| ) |
|
|
inlinevirtual |
| override void VehiclePhysics.VPWheelCollider.OnDisableVehicle |
( |
| ) |
|
|
inlinevirtual |
| override void VehiclePhysics.VPWheelCollider.OnEnableVehicle |
( |
| ) |
|
|
inlinevirtual |
| WheelCollider VehiclePhysics.VPWheelCollider.ResetWheelCollider |
( |
| ) |
|
|
inline |
| void VehiclePhysics.VPWheelCollider.SetSuspensionForceOffset |
( |
float |
offset | ) |
|
|
inline |
| void VehiclePhysics.VPWheelCollider.UpdateVisualWheel |
( |
float |
deltaTime | ) |
|
|
inline |
| Transform VehiclePhysics.VPWheelCollider.caliperTransform |
| Vector3 VehiclePhysics.VPWheelCollider.center |
| float VehiclePhysics.VPWheelCollider.damperRate = 1500.0f |
| bool VehiclePhysics.VPWheelCollider.disableSteerAngleFix = false |
|
static |
| bool VehiclePhysics.VPWheelCollider.disableSuspensionMovement = false |
| bool VehiclePhysics.VPWheelCollider.disableWheelReferenceFrameFix = false |
|
static |
| float VehiclePhysics.VPWheelCollider.groundPenetration = 0.02f |
| bool VehiclePhysics.VPWheelCollider.hideWheelOnDisable = true |
| int VehiclePhysics.VPWheelCollider.layerMask = ~0 |
| float VehiclePhysics.VPWheelCollider.mass = 20.0f |
| float VehiclePhysics.VPWheelCollider.minSuspensionDistance = 0.01f |
|
static |
| float VehiclePhysics.VPWheelCollider.radius = 0.3f |
| float VehiclePhysics.VPWheelCollider.scaleFactor = 1.0f |
|
static |
| float VehiclePhysics.VPWheelCollider.springRate = 30000.0f |
| float VehiclePhysics.VPWheelCollider.suspensionAnchor = 0.5f |
| float VehiclePhysics.VPWheelCollider.suspensionDistance = 0.25f |
| float VehiclePhysics.VPWheelCollider.suspensionOffset = 0f |
| Transform VehiclePhysics.VPWheelCollider.suspensionTransform |
| bool VehiclePhysics.VPWheelCollider.updateCaliper |
| bool VehiclePhysics.VPWheelCollider.updateSuspension |
| bool VehiclePhysics.VPWheelCollider.updateWheel |
| Transform VehiclePhysics.VPWheelCollider.wheelTransform |
| float VehiclePhysics.VPWheelCollider.angularPosition |
|
getset |
| float VehiclePhysics.VPWheelCollider.angularVelocity |
|
getset |
| Transform VehiclePhysics.VPWheelCollider.cachedTransform |
|
get |
| bool VehiclePhysics.VPWheelCollider.canSleep |
|
getset |
| float VehiclePhysics.VPWheelCollider.effectiveSpringRate |
|
get |
| bool VehiclePhysics.VPWheelCollider.hidden |
|
getset |
| float VehiclePhysics.VPWheelCollider.lastRuntimeDamperRate |
|
getset |
| float VehiclePhysics.VPWheelCollider.lastRuntimeSpringRate |
|
getset |
| float VehiclePhysics.VPWheelCollider.lastRuntimeSuspensionTravel |
|
getset |
| float VehiclePhysics.VPWheelCollider.runtimeDamperRate |
|
getset |
| float VehiclePhysics.VPWheelCollider.runtimeExtraDownforce |
|
getset |
| float VehiclePhysics.VPWheelCollider.runtimeSpringRate |
|
getset |
| float VehiclePhysics.VPWheelCollider.runtimeSuspensionTravel |
|
getset |
| float VehiclePhysics.VPWheelCollider.steerAngle |
|
getset |
| bool VehiclePhysics.VPWheelCollider.visualGrounded |
|
getset |
| RaycastHit VehiclePhysics.VPWheelCollider.visualHit |
|
get |
The documentation for this class was generated from the following file:
- KSP/Assets/Packages/VehiclePhysicsPro/Core/Vehicle Physics core/Components/VPWheelCollider.cs