| virtual void VolumetricObjectBase.CleanUp |
( |
| ) |
|
|
inlineprotectedvirtual |
| Mesh VolumetricObjectBase.CopyMesh |
( |
Mesh |
original | ) |
|
|
inline |
| Mesh VolumetricObjectBase.CreateCube |
( |
| ) |
|
|
inline |
| virtual bool VolumetricObjectBase.HasChanged |
( |
| ) |
|
|
inlinevirtual |
| virtual void VolumetricObjectBase.OnDestroy |
( |
| ) |
|
|
inlineprotectedvirtual |
| virtual void VolumetricObjectBase.OnDisable |
( |
| ) |
|
|
inlineprotectedvirtual |
| virtual void VolumetricObjectBase.OnEnable |
( |
| ) |
|
|
inlineprotectedvirtual |
| virtual void VolumetricObjectBase.PopulateShaderName |
( |
| ) |
|
|
inlinevirtual |
| void VolumetricObjectBase.ScaleMesh |
( |
Mesh |
mesh, |
|
|
Vector3 |
scaleFactor |
|
) |
| |
|
inline |
| void VolumetricObjectBase.ScaleMesh |
( |
Mesh |
mesh, |
|
|
Vector3 |
scaleFactor, |
|
|
Vector3 |
addVector |
|
) |
| |
|
inline |
| virtual void VolumetricObjectBase.SetChangedValues |
( |
| ) |
|
|
inlineprotectedvirtual |
| void VolumetricObjectBase.SetupUnitVerts |
( |
| ) |
|
|
inline |
| virtual void VolumetricObjectBase.UpdateVolume |
( |
| ) |
|
|
inlinevirtual |
| Vector3 VolumetricObjectBase.forcedLocalScale = Vector3.one |
|
protected |
| Material VolumetricObjectBase.materialInstance = null |
|
protected |
| Mesh VolumetricObjectBase.meshInstance = null |
|
protected |
| Texture3D VolumetricObjectBase.previousTexture = null |
|
protected |
| Vector3 VolumetricObjectBase.previousTextureMovement = new Vector3(0f, 0.1f, 0f) |
|
protected |
| float VolumetricObjectBase.previousTextureScale = 10f |
|
protected |
| float VolumetricObjectBase.previousVisibility = 1.0f |
|
protected |
| Color VolumetricObjectBase.previousVolumeColor = new Color(1.0f, 1.0f, 1.0f, 1.0f) |
|
protected |
| Texture3D VolumetricObjectBase.texture = null |
| Vector3 VolumetricObjectBase.textureMovement = new Vector3(0f, -0.1f, 0f) |
| float VolumetricObjectBase.textureScale = 1f |
| Transform VolumetricObjectBase.thisTransform = null |
|
protected |
| Vector3 [] VolumetricObjectBase.unitVerts = new Vector3[8] |
|
protected |
| float VolumetricObjectBase.visibility = 3.0f |
| Color VolumetricObjectBase.volumeColor = new Color(1.0f, 1.0f, 1.0f, 1.0f) |
| string VolumetricObjectBase.volumeShader = "" |
| Material VolumetricObjectBase.volumetricMaterial = null |
|
protected |
The documentation for this class was generated from the following file: