|
| void | Clear () |
| | Clear all state flags (useful in cases like flags becoming stuck if the object is set inactive) More...
|
| |
| void | OnDeselect (UnityEngine.EventSystems.BaseEventData eventData) |
| |
| void | OnMove (AxisEventData eventData) |
| |
| void | OnPointerDown (PointerEventData eventData) |
| |
| void | OnPointerEnter (PointerEventData eventData) |
| |
| void | OnPointerExit (PointerEventData eventData) |
| |
| void | OnPointerUp (PointerEventData eventData) |
| |
| void | OnSelect (UnityEngine.EventSystems.BaseEventData eventData) |
| |
| override void XSelectable.Awake |
( |
| ) |
|
|
inlineprotected |
| void XSelectable.Clear |
( |
| ) |
|
|
inline |
Clear all state flags (useful in cases like flags becoming stuck if the object is set inactive)
| void XSelectable.OnDeselect |
( |
UnityEngine.EventSystems.BaseEventData |
eventData | ) |
|
|
inline |
| void XSelectable.OnMove |
( |
AxisEventData |
eventData | ) |
|
|
inline |
| void XSelectable.OnPointerDown |
( |
PointerEventData |
eventData | ) |
|
|
inline |
| void XSelectable.OnPointerEnter |
( |
PointerEventData |
eventData | ) |
|
|
inline |
| void XSelectable.OnPointerExit |
( |
PointerEventData |
eventData | ) |
|
|
inline |
| void XSelectable.OnPointerUp |
( |
PointerEventData |
eventData | ) |
|
|
inline |
| void XSelectable.OnSelect |
( |
UnityEngine.EventSystems.BaseEventData |
eventData | ) |
|
|
inline |
| bool XSelectable.Selected |
|
get |
The documentation for this class was generated from the following file: