| Distance(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
| Dot(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
| Equals(object other) | UnityEngine.Vector4d | inline |
| GetHashCode() | UnityEngine.Vector4d | inline |
| Lerp(Vector4d from, Vector4d to, double t) | UnityEngine.Vector4d | inlinestatic |
| magnitude | UnityEngine.Vector4d | |
| Magnitude(Vector4d a) | UnityEngine.Vector4d | inlinestatic |
| Max(Vector4d lhs, Vector4d rhs) | UnityEngine.Vector4d | inlinestatic |
| Min(Vector4d lhs, Vector4d rhs) | UnityEngine.Vector4d | inlinestatic |
| MoveTowards(Vector4d current, Vector4d target, double maxDistanceDelta) | UnityEngine.Vector4d | inlinestatic |
| Normalize(Vector4d a) | UnityEngine.Vector4d | inlinestatic |
| Normalize() | UnityEngine.Vector4d | inline |
| normalized | UnityEngine.Vector4d | |
| one | UnityEngine.Vector4d | static |
| operator UnityEngine.Vector4(Vector4d q) | UnityEngine.Vector4d | inlinestatic |
| operator Vector3d(Vector4d v) | UnityEngine.Vector4d | inlinestatic |
| operator Vector4d(UnityEngine.Vector4 q) | UnityEngine.Vector4d | inlinestatic |
| operator Vector4d(Vector3d v) | UnityEngine.Vector4d | inlinestatic |
| operator!=(Vector4d lhs, Vector4d rhs) | UnityEngine.Vector4d | inlinestatic |
| operator*(Vector4d a, double d) | UnityEngine.Vector4d | inlinestatic |
| operator*(double d, Vector4d a) | UnityEngine.Vector4d | inlinestatic |
| operator+(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
| operator-(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
| operator-(Vector4d a) | UnityEngine.Vector4d | inlinestatic |
| operator/(Vector4d a, double d) | UnityEngine.Vector4d | inlinestatic |
| operator==(Vector4d lhs, Vector4d rhs) | UnityEngine.Vector4d | inlinestatic |
| Project(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
| Scale(Vector4d a, Vector4d b) | UnityEngine.Vector4d | inlinestatic |
| Scale(Vector4d scale) | UnityEngine.Vector4d | inline |
| sqrMagnitude | UnityEngine.Vector4d | |
| SqrMagnitude(Vector4d a) | UnityEngine.Vector4d | inlinestatic |
| SqrMagnitude() | UnityEngine.Vector4d | inline |
| this[int index] | UnityEngine.Vector4d | |
| ToString() | UnityEngine.Vector4d | inline |
| ToString(string format) | UnityEngine.Vector4d | inline |
| Vector4d(double x, double y, double z, double w) | UnityEngine.Vector4d | inline |
| Vector4d(double x, double y, double z) | UnityEngine.Vector4d | inline |
| Vector4d(double x, double y) | UnityEngine.Vector4d | inline |
| w | UnityEngine.Vector4d | |
| x | UnityEngine.Vector4d | |
| y | UnityEngine.Vector4d | |
| z | UnityEngine.Vector4d | |
| zero | UnityEngine.Vector4d | static |