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| static double | Distance (Vector4d a, Vector4d b) |
| |
| static double | Dot (Vector4d a, Vector4d b) |
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| static Vector4d | Lerp (Vector4d from, Vector4d to, double t) |
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| static double | Magnitude (Vector4d a) |
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| static Vector4d | Max (Vector4d lhs, Vector4d rhs) |
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| static Vector4d | Min (Vector4d lhs, Vector4d rhs) |
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| static Vector4d | MoveTowards (Vector4d current, Vector4d target, double maxDistanceDelta) |
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| static Vector4d | Normalize (Vector4d a) |
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| static implicit | operator UnityEngine.Vector4 (Vector4d q) |
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| static implicit | operator Vector3d (Vector4d v) |
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| static implicit | operator Vector4d (UnityEngine.Vector4 q) |
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| static implicit | operator Vector4d (Vector3d v) |
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| static bool | operator!= (Vector4d lhs, Vector4d rhs) |
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| static Vector4d | operator* (Vector4d a, double d) |
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| static Vector4d | operator* (double d, Vector4d a) |
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| static Vector4d | operator+ (Vector4d a, Vector4d b) |
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| static Vector4d | operator- (Vector4d a, Vector4d b) |
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| static Vector4d | operator- (Vector4d a) |
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| static Vector4d | operator/ (Vector4d a, double d) |
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| static bool | operator== (Vector4d lhs, Vector4d rhs) |
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| static Vector4d | Project (Vector4d a, Vector4d b) |
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| static Vector4d | Scale (Vector4d a, Vector4d b) |
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| static double | SqrMagnitude (Vector4d a) |
| |
|
| double | w |
| |
| double | x |
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| double | y |
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| double | z |
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| UnityEngine.Vector4d.Vector4d |
( |
double |
x, |
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double |
y, |
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double |
z, |
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|
double |
w |
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) |
| |
|
inline |
| UnityEngine.Vector4d.Vector4d |
( |
double |
x, |
|
|
double |
y, |
|
|
double |
z |
|
) |
| |
|
inline |
| UnityEngine.Vector4d.Vector4d |
( |
double |
x, |
|
|
double |
y |
|
) |
| |
|
inline |
| override bool UnityEngine.Vector4d.Equals |
( |
object |
other | ) |
|
|
inline |
| override int UnityEngine.Vector4d.GetHashCode |
( |
| ) |
|
|
inline |
| static double UnityEngine.Vector4d.Magnitude |
( |
Vector4d |
a | ) |
|
|
inlinestatic |
| void UnityEngine.Vector4d.Normalize |
( |
| ) |
|
|
inline |
| static implicit UnityEngine.Vector4d.operator UnityEngine.Vector4 |
( |
Vector4d |
q | ) |
|
|
inlinestatic |
| static implicit UnityEngine.Vector4d.operator Vector4d |
( |
UnityEngine.Vector4 |
q | ) |
|
|
inlinestatic |
| void UnityEngine.Vector4d.Scale |
( |
Vector4d |
scale | ) |
|
|
inline |
| static double UnityEngine.Vector4d.SqrMagnitude |
( |
Vector4d |
a | ) |
|
|
inlinestatic |
| double UnityEngine.Vector4d.SqrMagnitude |
( |
| ) |
|
|
inline |
| override string UnityEngine.Vector4d.ToString |
( |
| ) |
|
|
inline |
| string UnityEngine.Vector4d.ToString |
( |
string |
format | ) |
|
|
inline |
| double UnityEngine.Vector4d.w |
| double UnityEngine.Vector4d.x |
| double UnityEngine.Vector4d.y |
| double UnityEngine.Vector4d.z |
| double UnityEngine.Vector4d.magnitude |
|
get |
| Vector4d UnityEngine.Vector4d.normalized |
|
get |
| double UnityEngine.Vector4d.sqrMagnitude |
|
get |
| double UnityEngine.Vector4d.this[int index] |
|
getset |
The documentation for this struct was generated from the following file:
- KSP/Assets/Scripts/Util Scripts/KSPUtil/Data Types/Vector4d.cs