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virtual CBTextureAtlasPoint | GetCBTextureAtlasPoint (double lat, double lon) |
| Gets the CBTextureAtlasPoint object representing the texture indices and their strengths at a certain point on the celestial body. More...
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CBTextureAtlasPoint | GetPixelCBTextureAtlasPoint (double x, double y) |
| Gets the CBTextureAtlasPoint object representing the texture indices and their strengths at a certain point on the texture map. It will average the value between the 4 closest pixel values. More...
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virtual Texture2D | CompileGreyscale () |
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virtual Texture2D | CompileHeightAlpha () |
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virtual Texture2D | CompileRGB () |
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virtual Texture2D | CompileRGBA () |
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virtual Texture2D | CompileToTexture () |
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virtual Texture2D | CompileToTexture (byte filter) |
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virtual void | CreateMap (MapDepth depth, Texture2D tex) |
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virtual void | CreateMap (MapDepth depth, string name, int width, int height) |
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virtual Color[] | CreateMapRGBQuantized (Texture2D tex, float quantize) |
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virtual Color[] | CreateMapRGBQuantized (Texture2D tex, int quantize) |
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virtual void | CreateMapRGBQuantized (Texture2D tex, Color[] quantize) |
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virtual byte | GetPixelByte (int x, int y) |
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virtual Color | GetPixelColor (int x, int y) |
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virtual Color | GetPixelColor (float x, float y) |
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virtual Color | GetPixelColor (double x, double y) |
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virtual Color32 | GetPixelColor32 (int x, int y) |
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virtual Color | GetPixelColor32 (float x, float y) |
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virtual Color | GetPixelColor32 (double x, double y) |
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virtual float | GetPixelFloat (int x, int y) |
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virtual float | GetPixelFloat (float x, float y) |
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virtual float | GetPixelFloat (double x, double y) |
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virtual HeightAlpha | GetPixelHeightAlpha (int x, int y) |
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virtual HeightAlpha | GetPixelHeightAlpha (float x, float y) |
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virtual HeightAlpha | GetPixelHeightAlpha (double x, double y) |
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virtual byte | GreyByte (int x, int y) |
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virtual float | GreyFloat (int x, int y) |
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virtual byte[] | PixelByte (int x, int y) |
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virtual void | SetPixel (int x, int y, byte b) |
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virtual void | SetPixel (float x, float y, byte b) |
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