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| DialogGUIButton (string optionText, Callback< T > onSelected, T parameter) |
| Creates a new DialogOption More...
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override GameObject | Create (ref Stack< Transform > layouts, UISkinDef skin) |
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| DialogGUIButton (string optionText, Callback onSelected) |
| Creates a new DialogOption More...
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| DialogGUIButton (string optionText, Callback onSelected, bool dismissOnSelect) |
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| DialogGUIButton (string optionText, Callback onSelected, float w, float h, bool dismissOnSelect, UIStyle style) |
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| DialogGUIButton (string optionText, Callback onSelected, float w, float h, bool dismissOnSelect, params DialogGUIBase[] options) |
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| DialogGUIButton (Func< string > getString, Callback onSelected, float w, float h, bool dismissOnSelect, params DialogGUIBase[] options) |
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| DialogGUIButton (Func< string > getString, Callback onSelected, Func< bool > EnabledCondition, float w, float h, bool dismissOnSelect, params DialogGUIBase[] options) |
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| DialogGUIButton (string optionText, Callback onSelected, Func< bool > EnabledCondition, bool dismissOnSelect) |
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| DialogGUIButton (string optionText, Callback onSelected, Func< bool > EnabledCondition, float w, float h, bool dismissOnSelect, UIStyle style=null) |
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| DialogGUIButton (Func< string > getString, Callback onSelected, Func< bool > EnabledCondition, float w, float h, bool dismissOnSelect, UIStyle style) |
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| DialogGUIButton (UnityEngine.Sprite image, Callback onSelected, float w, float h, bool dismissOnSelect=false) |
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| DialogGUIButton (UnityEngine.Sprite image, string text, Callback onSelected, float w, float h, bool dismissOnSelect=false) |
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virtual void | OptionSelected () |
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override void | Resize () |
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override void | Update () |
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void | AddChild (DialogGUIBase child) |
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void | AddChildren (DialogGUIBase[] c) |
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| DialogGUIBase (params DialogGUIBase[] list) |
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void | SetOptionText (string text) |
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