| virtual GameObject DialogGUIBase.Create |
( |
ref Stack< Transform > |
layouts, |
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UISkinDef |
skin |
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) |
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inlinevirtual |
Reimplemented in MultiOptionDialog, DialogGUIScrollList, DialogGUIButton, DialogGUIBox, DialogGUISlider, DialogGUISprite, DialogGUIImage, DialogGUIToggleButton, DialogGUIToggle, DialogGUITextInput, DialogGUILabel, DialogGUIToggleGroup, DialogGUIFlexibleSpace, DialogGUISpace, DialogGUILayoutEnd, DialogGUIContentSizer, DialogGUIRadialLayout, DialogGUIGridLayout, and DialogGUILayoutBase.
| virtual void DialogGUIBase.Resize |
( |
| ) |
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inlinevirtual |
| static bool DialogGUIBase.SelectFirstItem |
( |
DialogGUIBase[] |
items | ) |
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inlinestatic |
| void DialogGUIBase.SetOptionText |
( |
string |
text | ) |
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inline |
| void DialogGUIBase.SetupTransformAndLayout |
( |
| ) |
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inlineprotected |
| virtual void DialogGUIBase.Update |
( |
| ) |
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inlinevirtual |
| bool DialogGUIBase.dirty = true |
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protected |
| bool DialogGUIBase.flexibleHeight = true |
| UIStyle DialogGUIBase.guiStyle = null |
| float DialogGUIBase.height = -1.0f |
| bool DialogGUIBase.lastEnabledState = false |
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protected |
| bool DialogGUIBase.lastInteractibleState = true |
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protected |
| Callback DialogGUIBase.OnFixedUpdate = () => { } |
| Callback DialogGUIBase.OnLateUpdate = () => { } |
| Callback DialogGUIBase.OnRenderObject = () => { } |
| Callback DialogGUIBase.OnResize = () => { } |
| Callback DialogGUIBase.OnUpdate = () => { } |
| Func<bool> DialogGUIBase.OptionEnabledCondition = () => { return true; } |
| Func<bool> DialogGUIBase.OptionInteractableCondition = () => { return true; } |
| string DialogGUIBase.OptionText = "No Function" |
| Vector2 DialogGUIBase.position |
| Vector2 DialogGUIBase.size = new Vector2(-1f, -1f) |
| string DialogGUIBase.tooltipText |
| GameObject DialogGUIBase.uiItem = null |
| bool DialogGUIBase.useColor = false |
| float DialogGUIBase.width = -1.0f |
The documentation for this class was generated from the following file: