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| override GameObject | Create (ref Stack< Transform > layouts, UISkinDef skin) |
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| | DialogGUITextInput (string txt, bool multiline, int maxlength, Func< string, string > textSetFunc, float hght=-1.0f) |
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| | DialogGUITextInput (string txt, bool multiline, int maxlength, Func< string, string > textSetFunc, float w, float hght) |
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| | DialogGUITextInput (string txt, string placeHlder, bool multiline, int maxlength, Func< string, string > textSetFunc, float hght=-1.0f) |
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| | DialogGUITextInput (string txt, string placeHlder, bool multiline, int maxlength, Func< string, string > textSetFunc, float w, float hght) |
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| | DialogGUITextInput (string txt, bool multiline, int maxlength, Func< string, string > textSetFunc, Func< string > getString, TMPro.TMP_InputField.ContentType contentType, float hght=-1.0f) |
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| override void | Update () |
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| void | AddChild (DialogGUIBase child) |
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| void | AddChildren (DialogGUIBase[] c) |
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| | DialogGUIBase (params DialogGUIBase[] list) |
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| virtual void | Resize () |
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| void | SetOptionText (string text) |
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| DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
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bool |
multiline, |
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int |
maxlength, |
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Func< string, string > |
textSetFunc, |
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float |
hght = -1.0f |
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) |
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inline |
| DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
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bool |
multiline, |
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int |
maxlength, |
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Func< string, string > |
textSetFunc, |
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float |
w, |
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float |
hght |
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) |
| |
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inline |
| DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
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string |
placeHlder, |
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bool |
multiline, |
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int |
maxlength, |
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|
Func< string, string > |
textSetFunc, |
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float |
hght = -1.0f |
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) |
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inline |
| DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
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string |
placeHlder, |
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bool |
multiline, |
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int |
maxlength, |
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|
Func< string, string > |
textSetFunc, |
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float |
w, |
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float |
hght |
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) |
| |
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inline |
| DialogGUITextInput.DialogGUITextInput |
( |
string |
txt, |
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bool |
multiline, |
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int |
maxlength, |
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Func< string, string > |
textSetFunc, |
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Func< string > |
getString, |
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TMPro.TMP_InputField.ContentType |
contentType, |
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float |
hght = -1.0f |
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) |
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inline |
| override GameObject DialogGUITextInput.Create |
( |
ref Stack< Transform > |
layouts, |
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UISkinDef |
skin |
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) |
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inlinevirtual |
| override void DialogGUITextInput.Update |
( |
| ) |
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inlinevirtual |
| Func<string> DialogGUITextInput.GetString = null |
| int DialogGUITextInput.maxLength |
| bool DialogGUITextInput.multiLine |
| Func<string, string> DialogGUITextInput.onTextUpdated = null |
| string DialogGUITextInput.placeholder |
| string DialogGUITextInput.text |
The documentation for this class was generated from the following file: