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| override GameObject | Create (ref Stack< Transform > layouts, UISkinDef skin) |
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| | DialogGUILabel (string message, bool expandW=false, bool expandH=false) |
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| | DialogGUILabel (string message, float width, float height=0f) |
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| | DialogGUILabel (string message, UIStyle style, bool expandW=false, bool expandH=false) |
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| | DialogGUILabel (Func< string > getString, UIStyle style, bool expandW=false, bool expandH=false) |
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| | DialogGUILabel (Func< string > getString, bool expandW=false, bool expandH=false) |
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| | DialogGUILabel (bool flexH, Func< string > getString, float width, float height=0f) |
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| | DialogGUILabel (Func< string > getString, float width, float height=0f) |
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| override void | Update () |
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| void | AddChild (DialogGUIBase child) |
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| void | AddChildren (DialogGUIBase[] c) |
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| | DialogGUIBase (params DialogGUIBase[] list) |
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| virtual void | Resize () |
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| void | SetOptionText (string text) |
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| DialogGUILabel.DialogGUILabel |
( |
string |
message, |
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bool |
expandW = false, |
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bool |
expandH = false |
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) |
| |
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inline |
| DialogGUILabel.DialogGUILabel |
( |
string |
message, |
|
|
float |
width, |
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float |
height = 0f |
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) |
| |
|
inline |
| DialogGUILabel.DialogGUILabel |
( |
string |
message, |
|
|
UIStyle |
style, |
|
|
bool |
expandW = false, |
|
|
bool |
expandH = false |
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) |
| |
|
inline |
| DialogGUILabel.DialogGUILabel |
( |
Func< string > |
getString, |
|
|
UIStyle |
style, |
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|
bool |
expandW = false, |
|
|
bool |
expandH = false |
|
) |
| |
|
inline |
| DialogGUILabel.DialogGUILabel |
( |
Func< string > |
getString, |
|
|
bool |
expandW = false, |
|
|
bool |
expandH = false |
|
) |
| |
|
inline |
| DialogGUILabel.DialogGUILabel |
( |
bool |
flexH, |
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|
Func< string > |
getString, |
|
|
float |
width, |
|
|
float |
height = 0f |
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) |
| |
|
inline |
| DialogGUILabel.DialogGUILabel |
( |
Func< string > |
getString, |
|
|
float |
width, |
|
|
float |
height = 0f |
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) |
| |
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inline |
| override GameObject DialogGUILabel.Create |
( |
ref Stack< Transform > |
layouts, |
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|
UISkinDef |
skin |
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) |
| |
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inlinevirtual |
| override void DialogGUILabel.Update |
( |
| ) |
|
|
inlinevirtual |
| bool DialogGUILabel.bypassTextStyleColor = false |
| bool DialogGUILabel.expandHeight = false |
| bool DialogGUILabel.expandWidth = false |
| Func<string> DialogGUILabel.GetString = null |
The documentation for this class was generated from the following file: