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Kerbal Space Program
1.12.4
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Classes | |
| class | AvatarAnimation |
| randomLoop must be set up with at least one looping animation set to "isFallback". More... | |
| class | AvatarAnimationClip |
| class | AvatarState |
Public Member Functions | |
| Vector2 | getThoughtVector (float curiousness, float certainty) |
| Vector2 | getThoughtVector (float score, float range, int samples) |
| void | OnInstructorReady (OnReady onInstructorReady) |
| delegate void | OnReady () |
| string | TriggerAnim (AvatarState trigger, AvatarAnimation loop, bool playSound=true) |
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inline |
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inline |
< map 0/1 float to -1/1 range
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inline |
| delegate void MCAvatarController.OnReady | ( | ) |
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inline |
| CharacterAnimationState MCAvatarController.anim_mc_happyA_idle |
| CharacterAnimationState MCAvatarController.anim_mc_happyB_idle |
| CharacterAnimationState MCAvatarController.anim_mc_happyC_idle |
| CharacterAnimationState MCAvatarController.anim_mc_idle |
| CharacterAnimationState MCAvatarController.anim_mc_idle_drinkCoffee |
| CharacterAnimationState MCAvatarController.anim_mc_lookLeft |
| CharacterAnimationState MCAvatarController.anim_mc_lookRight |
| CharacterAnimationState MCAvatarController.anim_mc_lookUp |
| CharacterAnimationState MCAvatarController.anim_mc_scaredA_idle |
| CharacterAnimationState MCAvatarController.anim_mc_scaredB_idle |
| CharacterAnimationState MCAvatarController.anim_mc_scaredC_idle |
| CharacterAnimationState MCAvatarController.anim_sound_acceptA |
| CharacterAnimationState MCAvatarController.anim_sound_acceptB |
| CharacterAnimationState MCAvatarController.anim_sound_acceptC |
| CharacterAnimationState MCAvatarController.anim_sound_cancelA |
| CharacterAnimationState MCAvatarController.anim_sound_cancelB |
| CharacterAnimationState MCAvatarController.anim_sound_declineA |
| CharacterAnimationState MCAvatarController.anim_sound_declineB |
| CharacterAnimationState MCAvatarController.anim_sound_selectA |
| CharacterAnimationState MCAvatarController.anim_sound_selectB |
| CharacterAnimationState MCAvatarController.anim_sound_selectC |
| CharacterAnimationState MCAvatarController.anim_sound_selectD |
| CharacterAnimationState MCAvatarController.anim_sound_selectE |
| CharacterAnimationState MCAvatarController.anim_sound_selectEasy |
| CharacterAnimationState MCAvatarController.anim_sound_selectHard |
| CharacterAnimationState MCAvatarController.anim_sound_selectNormal |
| AvatarAnimation MCAvatarController.animLoop_default |
| AvatarAnimation MCAvatarController.animLoop_excited |
| AvatarAnimation MCAvatarController.animLoop_happy |
| AvatarState MCAvatarController.animTrigger_accept |
| AvatarState MCAvatarController.animTrigger_cancel |
| AvatarState MCAvatarController.animTrigger_decline |
| AvatarState MCAvatarController.animTrigger_select |
| AvatarState MCAvatarController.animTrigger_selectEasy |
| AvatarState MCAvatarController.animTrigger_selectHard |
| AvatarState MCAvatarController.animTrigger_selectNormal |
| KerbalInstructor MCAvatarController.avatar |
| AvatarAnimation MCAvatarController.currentAvatarAnimation |
| float MCAvatarController.rangeWeight = 1.0f |
| List<AvatarState> MCAvatarController.states = new List<AvatarState>() |
1.8.7