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| override void | ANDNNodes_OnUpdateIcon (MapNode n, MapNode.IconData data) |
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| override Vector3d | ascNode_OnUpdatePosition (MapNode n) |
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| override bool | CanDrawAnyIcons () |
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| override Vector3d | descNode_OnUpdatePosition (MapNode n) |
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| virtual void | UpdateLocals () |
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| override void | DrawOrbit (DrawMode mode) |
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| override Color | GetNodeColour () |
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| override Color | GetOrbitColour () |
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| override void | OnDestroy () |
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| override void | Start () |
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| virtual void | apNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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| virtual void | ApNode_OnUpdateIcon (MapNode n, MapNode.IconData data) |
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| virtual Vector3d | apNode_OnUpdatePosition (MapNode n) |
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| virtual void | ascNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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| virtual void | AttachNodeUIs (Transform parent) |
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| virtual void | descNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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| virtual void | DrawSpline () |
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| virtual DrawIcons | GetCurrentDrawMode () |
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| virtual bool | HaveStateVectorKnowledge () |
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| virtual void | LateUpdate () |
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| virtual void | objectNode_OnClick (MapNode mn, Mouse.Buttons btns) |
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| virtual void | objectNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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| virtual void | objectNode_OnUpdateIcon (MapNode n, MapNode.IconData data) |
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| virtual Vector3d | objectNode_OnUpdatePosition (MapNode n) |
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| virtual void | objectNode_OnUpdateType (MapNode n, MapNode.TypeData data) |
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| virtual void | peNode_OnUpdateCaption (MapNode n, MapNode.CaptionData data) |
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| virtual void | PeNode_OnUpdateIcon (MapNode n, MapNode.IconData data) |
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| virtual Vector3d | peNode_OnUpdatePosition (MapNode n) |
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| void | SplineOpacityUpdate () |
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| virtual void | UpdateSpline () |
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| override Vector3d OrbitTargetRenderer.ascNode_OnUpdatePosition |
( |
MapNode |
n | ) |
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inlineprotectedvirtual |
< Because we are calculating from the contract orbit to the active vessel, the ascend and descend are flipped.
Reimplemented from OrbitRendererBase.
| override bool OrbitTargetRenderer.CanDrawAnyIcons |
( |
| ) |
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inlineprotectedvirtual |
| void OrbitTargetRenderer.Cleanup |
( |
| ) |
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inline |
| override Vector3d OrbitTargetRenderer.descNode_OnUpdatePosition |
( |
MapNode |
n | ) |
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inlineprotectedvirtual |
| static T OrbitTargetRenderer.Setup< T > |
( |
string |
name, |
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int |
seed, |
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Orbit |
orbit, |
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bool |
activedraw = true |
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) |
| |
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inlinestaticprotected |
Setup the inital values for this orbit renderer
- Parameters
-
| name | Name of the orbiot renderer GO |
| seed | seed to use to generate the orbit color |
| orbit | Orbot to render |
| activedraw | Should it be active |
- Returns
- An OrbitRenderer based on the OrbitTargetRenderer base class
< We will set up a parent object attached to scaled space.
< The OrbitDriver is not wholly necessary here, as there is no object node to track. It will be set up but disabled afterwards.
| virtual void OrbitTargetRenderer.UpdateLocals |
( |
| ) |
|
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inlineprotectedvirtual |
| bool OrbitTargetRenderer.activeDraw |
| bool OrbitTargetRenderer.ANDNVisible |
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protected |
| float OrbitTargetRenderer.animationTimerCurrent |
| float OrbitTargetRenderer.animationTimerMax = 8f |
| const string OrbitTargetRenderer.endColor = "</color>" |
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protected |
| double OrbitTargetRenderer.relativeInclination |
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protected |
| string OrbitTargetRenderer.startColor = "<color=#ffffff>" |
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protected |
| Vessel OrbitTargetRenderer.targetVessel |
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protected |
The documentation for this class was generated from the following file: