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static double | Lerp (double v2, double v1, double dt) |
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static double PQSMod_MapDecal.Lerp |
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double |
v2, |
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double |
v1, |
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double |
dt |
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) |
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inlinestatic |
override void PQSMod_MapDecal.OnQuadBuilt |
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PQ |
quad | ) |
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inlinevirtual |
override void PQSMod_MapDecal.OnQuadPreBuild |
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PQ |
quad | ) |
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inlinevirtual |
override void PQSMod_MapDecal.OnSetup |
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inlinevirtual |
< mult by two because we want to cover full quads if we cover less than half
Reimplemented from PQSMod.
< calc smoothing factor. minimum of the two coords smoothing
Reimplemented from PQSMod.
bool PQSMod_MapDecal.absolute |
float PQSMod_MapDecal.absoluteOffset |
float PQSMod_MapDecal.angle |
MapSO PQSMod_MapDecal.colorMap |
bool PQSMod_MapDecal.cullBlack |
bool PQSMod_MapDecal.DEBUG_HighlightInclusion |
MapSO PQSMod_MapDecal.heightMap |
double PQSMod_MapDecal.heightMapDeformity |
Vector3 PQSMod_MapDecal.position |
double PQSMod_MapDecal.radius |
bool PQSMod_MapDecal.removeScatter |
float PQSMod_MapDecal.smoothColor |
float PQSMod_MapDecal.smoothHeight |
these are in uv so fractions of radius
bool PQSMod_MapDecal.useAlphaHeightSmoothing |
The documentation for this class was generated from the following file: