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Kerbal Space Program
1.12.4
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Public Member Functions | |
| bool | CanTextureAtlasModBeUsed () |
| Checks whether the mod can be used at the moment. More... | |
| override void | OnQuadBuilt (PQ quad) |
| Reads in the information from the textureAtlasMap, uses it to decide which textures to display at each vertex, then packs that information into the uv information for each vertex. More... | |
| override void | OnSetup () |
| Basic set up for the texture atlas mod. More... | |
Public Member Functions inherited from PQSMod | |
| virtual double | GetVertexMaxHeight () |
| virtual double | GetVertexMinHeight () |
| virtual void | OnMeshBuild () |
| virtual void | OnPostSetup () |
| virtual void | OnPreUpdate () |
| virtual void | OnQuadCreate (PQ quad) |
| virtual void | OnQuadDestroy (PQ quad) |
| virtual void | OnQuadPreBuild (PQ quad) |
| virtual void | OnQuadUpdate (PQ quad) |
| virtual void | OnQuadUpdateNormals (PQ quad) |
| virtual void | OnSphereActive () |
| virtual void | OnSphereInactive () |
| virtual void | OnSphereReset () |
| virtual bool | OnSphereStart () |
| virtual void | OnSphereStarted () |
| virtual void | OnSphereTransformUpdate () |
| virtual void | OnUpdateFinished () |
| virtual void | OnVertexBuild (PQS.VertexBuildData data) |
| virtual void | OnVertexBuildHeight (PQS.VertexBuildData data) |
| void | RebuildSphere () |
Public Attributes | |
| Material | material1Blend |
| Material | material2Blend |
| Material | material3Blend |
| Material | material4Blend |
| CBTextureAtlasSO | textureAtlasMap |
| Asset which represents the texture map which details where each of the textures should be displayed on the celestial body and their strengths. More... | |
Public Attributes inherited from PQSMod | |
| bool | modEnabled = true |
| int | order = 100 |
| PQS.ModiferRequirements | requirements |
| PQS | sphere |
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inline |
Checks whether the mod can be used at the moment.
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inlinevirtual |
Reads in the information from the textureAtlasMap, uses it to decide which textures to display at each vertex, then packs that information into the uv information for each vertex.
| quad | Quad which we'll generate the texture array information for. |
Reimplemented from PQSMod.
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inlinevirtual |
Basic set up for the texture atlas mod.
Reimplemented from PQSMod.
| Material PQSMod_TextureAtlas.material1Blend |
| Material PQSMod_TextureAtlas.material2Blend |
| Material PQSMod_TextureAtlas.material3Blend |
| Material PQSMod_TextureAtlas.material4Blend |
| CBTextureAtlasSO PQSMod_TextureAtlas.textureAtlasMap |
Asset which represents the texture map which details where each of the textures should be displayed on the celestial body and their strengths.
1.8.7