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Kerbal Space Program
1.12.4
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Public Member Functions | |
| void | AutoPurchaseAllParts () |
| In Science games or in Career Games where Auto-Purchasing is turned on, unlock all parts upon researching the node. More... | |
| void | Load (ConfigNode node) |
| bool | PartIsPurchased (AvailablePart ap) |
| void | PurchasePart (AvailablePart ap) |
| OperationResult | ResearchTech () |
| void | Save (ConfigNode node) |
| void | Start () |
| void | UnlockTech (bool updateGameState) |
| void | Warmup () |
Public Attributes | |
| string | description |
| bool | hideIfNoParts |
| ResearchAndDevelopment | host |
| List< AvailablePart > | partsAssigned |
| List< AvailablePart > | partsPurchased |
| int | scienceCost |
| State | state |
| string | techID |
| string | title |
Protected Member Functions | |
| void | HandlePurchase (AvailablePart partInfo) |
| enum RDTech.State |
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In Science games or in Career Games where Auto-Purchasing is turned on, unlock all parts upon researching the node.
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< fetch the tech state from the R&D scenario module. Will be null if the tech is unavailable
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| string RDTech.description |
| bool RDTech.hideIfNoParts |
| ResearchAndDevelopment RDTech.host |
| List<AvailablePart> RDTech.partsAssigned |
| List<AvailablePart> RDTech.partsPurchased |
| int RDTech.scienceCost |
| State RDTech.state |
| string RDTech.techID |
| string RDTech.title |
1.8.7