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Kerbal Space Program
1.12.4
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The EVA Chute Skill represents the kerbals experience requirement in order for them to have access to EVA Chutes. Every trait has a EVAChuteSkill field, and one integer value assigned to it. The value represents the minimum XP point required for a kerbal to unlock the Personal Parachute in Career mode. More...
Classes | |
| class | AutopilotSkill |
| class | ConverterSkill |
| class | DeployedScienceExpSkill |
| This Experience Effect is used by the Deployed Science Functionality and is used to set the science percentage/generation rate for deployed ground science experiments. More... | |
| class | DeployedSciencePowerSkill |
| This Experience Effect is used by the Deployed Science Functionality and is used to set the boost to number of power units a power generation part will generate for deployed ground science. More... | |
| class | DrillSkill |
| class | EnginePower |
| class | EVAChuteSkill |
| class | ExternalExperimentSkill |
| class | FailureRepairSkill |
| class | FuelUsage |
| class | FullVesselControlSkill |
| class | GeeForceTolerance |
| Effect for adding increased (or decreased) gee-force tolerance. More... | |
| class | HeatProduction |
| class | MaxThrottle |
| class | PartScienceReturn |
| class | RepairSkill |
| class | ScienceResetSkill |
| class | ScienceSkill |
| class | SpecialExperimentSkill |
| class | VesselScienceReturn |
The EVA Chute Skill represents the kerbals experience requirement in order for them to have access to EVA Chutes. Every trait has a EVAChuteSkill field, and one integer value assigned to it. The value represents the minimum XP point required for a kerbal to unlock the Personal Parachute in Career mode.
1.8.7